
- #Juego dune 2000 para pc upgrade
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Devastator- Armed with dual plasma cannons effective against all ground targets and is the most heavily-armored unit in the game. Can be used against enemy infantry by running over them. #Juego dune 2000 para pc full
A full load of spice is worth 700 credits. Spice harvester- Harvests spice and converts them to spendable credits in the refinery.This origins from the Command & Conquer franchise and Dune II as well. MCV (Mobile Construction Vehicle) - Allows the player to find a strategic spot to deploy and to build a base with.Its drawback is its frequently inaccurate payloads (missiles) and weak armor but can be useful when backed-up with other armored units. It has the longest firing range of all units and structures in the game, outdistancing even the rocket turret defence, and is effective against all non-infantry targets, including aircraft.
Missile Tank- Available to House Harkonnen and House Atreides (Ordos may still purchase them though Starports).Its ordnance is good against structures and vehicles but less so against infantry units.
Combat Tank- Depending on the House which this unit is built from the Harkonnen version of this tank is slightly better armored than its other 2 counterparts but sacrifices movement speed and reload speed for it House Ordos' tank is faster, both in movement and reload, with considerably less armor whereas House Atreides' tank enjoys the balance of both these extremes in terms of reload-time, speed and armor values. This unit is moderately armored and armed with a heavy siege cannon which is strong against buildings and infantry but does far less damage to other vehicles unlike its Dune II counterpart. Siege Tank- Another major deviation from Dune II. It basically fires rockets like its infantry counterpart and is weak against infantry but is rather useful against other vehicles. #Juego dune 2000 para pc upgrade
Quad- The player must now research the upgrade in the 'upgrade' tab to be able to construct these units. It is commonly used as a scout unit due to its high speed (and rather poor weaponry strong versus infantry) as well as a secondary role as guardian to the player's harvesting operations to fend off enemy troopers. Trike- House Harkonnen and Atreides construct trikes in the early part of the technology tree (Ordos may still purchase them though Starports). Engineer- An unarmed infantry used to capture enemy structures as their own. It can be deployed strategically near enemy harvesters to draw the attention of sandworms to the area to disrupt the enemy's economy. Thumper Infantry- Only found in multiplayer games. His rockets are good versus vehicles and buildings but not very effective against other infantry. Trooper Infantry- Anti-tank infantry unit.
Light Infantry- The basic infantry unit which is lightly armed and armored. Strong versus other infantry but weak against heavily armored vehicles. House Ordos buys all of its units instead of constructing them themselves. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits however, their wealth has made them increasingly paranoid. The Ordos originate from a frigid, ice covered planet called Sigma Draconis IV in Emperor: Battle for Dune. The Baron's Mentat, Hayt De Vries, was born from the flesh of a dead man in the Tleilaxu Flesh Vats. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness. The Harkonnens are ruled by the wicked Baron, and come from the volcanic waste-planet of Giedi Prime. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune. The House's fleets of ornithopters ensure their superior air power. The Duke's famous Mentat, Noree Moneo, advises and resides over the Duke's forces on Arrakis. Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers. The only question is: whose side will they lead in the First Spice War? Meanwhile, Lady Elara of the Bene Gesserit, bound concubine and truthsayer to the Emperor, secretly takes the commander - the player - into one of the Imperial Heighliners, a person whom the Sisterhood had studied their bloodline and future, including visions of the commander dying many times, then rise to control massive armies and bring peace to Arrakis. Emperor Frederick IV Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal.